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Lauréat du concours Rééduca Innov 2014
Biofeedback

Biofeedback accelerates the rehabilitation process

KINAPSYS

KINAPSYS brings together serious-games, virtual reality and physical therapy techniques.

Rehab-Gaming solution

KINAPSYS is the first rehab-gaming solution developed by and for PTs.

Concept

Rehab-Gaming concept

KINAPSYS is the first rehab-gaming tool that provides comprehensive patient care for the functional rehabilitation process. The system is based on playful exercises that have been specifically developed to reach therapeutic goals.

Kinect By Microsoft

Kinect® sensors developed by Microsoft make setting up the patient’s therapy sessions a quick and streamlined process. The sensor automatically detects the patient’s joints and body parts and transfers the information to the KINAPSYS system, which is then able to dictate a range of suggested exercises to best match the patient’s specific rehabilitation needs. Automatically detects body segments and joints.

Technology dedicated to patient's care

The playful aspects of KINAPSYS work to give the patient more involvement in his or her rehabilitation while helping to break down psychological barriers that could otherwise inhibit the process. And the resulting biofeedback works to accelerate the rehabilitation process.

Augmented reality tools (an image of the patient is superimposed on the screen over the goals that are to be met within a specified time) serve to motivate the patient, and allow him or her to make self-corrections. The result is the patient’s increased autonomy.

The PT is able to subtly control and correct a patient’s movements in a passive manner, leaving the avatar on the screen at the same time.

Getting set up with KINAPSYS is easy and fast, and the possibilities for customization are endless.

Furthermore, the system is easily implemented into existing practices.  

INNOVATION TROPHY - RÉÉDUCA FAIR 2014

KINAPSYS received the Innovation price awarded
unanimously by a jury of physiotherapists

Videos

  • Introducing Kinapsys
    Introducing Kinapsys

    1:45

  • Rehabilitation for a patient who has undergone a knee ligment repair (Ligamentaoplasty)
    Rehabilitation for a patient who has undergone a knee ligment repair (Ligamentaoplasty)

    0:59

  • Rehabilitation following an operation on a shoulder rotary cuff
    Rehabilitation following an operation on a shoulder rotary cuff

    0:36

  • Rehabilation for a petient who has suffered a Hemiplegic Stroke
    Rehabilation for a petient who has suffered a Hemiplegic Stroke

    0:52

  • Low back pain : Reinforcement of abdominal muscles with augmented reality
    Low back pain : Reinforcement of abdominal muscles with augmented reality

    0:43

  • Low back pain: Training the lower back for reintroduction to sport activities
    Low back pain: Training the lower back for reintroduction to sport activities

    0:21

Gaming breaks down psychological barriers and speeds up rehabilitation.

Patient care

KINAPSYS provides comprehensive patient care, from the beginning of rehabilitation to the integration of specific movements.

The exercises are divided by body parts (upper limb, spine, lower limb) and the practitioner can adjust the range of motion. Specific protocols are provided for each stage of the rehabilitation process. The PT also has the power to create unique management programs that can be adapted to the needs of each individual patient by choosing among 425 exercises.

Kinapsys is divided into three main parts, all with dedicated aims:

Rehabilitation: Treat pathologies, recover range of motion, reintroduce a function.

Reinforcement: Organize the follow-up of a post-traumatic patient, fitness, develop the cardio-muscular skills, encourage the introduction of physical activities

Specific work: address pathologies frequently seen in physiotherapy, develop new skills for the practitioner: coaching, group session

Articular release

Rehabilitation work targeting the joints can be used to initiate isolated movements, with the aim of reaching specific range-of-motion goals.

The augmented reality function used in this process allows the patient to see his or her goals right there on the screen, letting them know exactly which range of motion advancements they are striving to reach.

This technique has the dual benefit of monitoring a patient’s progress while motivating them at the same time. If the patient exceeds the range of motion that’s being demanded, they will be immediately notified.

21 exercises
Upper Limb 11
Spinal 5
Lower Limb 5
Articular release

Gesture reprogramming

Gesture reprogramming has the goal of making the patient repeat an isolated movement.

The avatar on the screen shows the patient what to do by performing the movement at a pace, speed and range of motion that has been defined in advance by the PT. The patient is then asked to mimic the movements, with onscreen confirmation given immediately for each movement that is performed correctly.

In this way, the patient learns how to control his or her own movements.

70 exercises
Upper Limb 37
Spinal 17
Lower Limb 16
Gesture reprogramming

Functional movement

Dynamic and functional exercises plunge the patient into a playful universe where he or she will be asked to perform a rehabilitation movement while playing a game.

In this way, the patient’s focus stays on the entertainment of playing a game rather than on the process of the movement itself. The result is that the patient is able to reach his or her rehabilitation goal in a subconscious and fun way.

The movement that is being targeted can then be integrated with the rest of the body’s functionality.

45 exercises
Upper Limb 19
Spinal 5
Lower Limb 10
Full-Body 11
Functionnal movement

Stretching

The stretching portion of the system contains exercises to increase functioning of the body’s ligaments and tendons.

The stretching exercises are considered a follow-up to the program’s maintenance and fitness exercises and help to prepare the body to perform other required movements and efforts.

These exercises can be implemented at the beginning or end of a therapy session that focuses on maintenance and fitness goals.

50 exercises
Upper Limb 6
Spinal 24
Lower Limb 20
Stretching

Muscle toning

This part of the program targets a patient’s muscular system.

The objective here is to strengthen and increase muscle tone in the upper body, lower body and spinal area. The patient is asked to imitate the movements of the avatar on the screen with equal rhythm and speed.

The practitioner is able to adjust the level of difficulty by adding or removing weights and elastic bands, all of which can be customized along with the difficulty level on the screen to adapt to diverse patient goals.

39 exercises
Upper Limb 8
Spinal 16
Lower Limb 15
Muscle toning

Restoring athleticism

These exercises target a patient’s cardiovascular capacities.

By using an avatar or immersing the patient into a playful environment, the system prompts the patient to reach new limits of power and speed, which leads to increased muscle skills.

 

27 exercises
Cardio-Dynamic 20
Musculart-dynamic 7
Restoring athleticism

Spinal education

Problems related to the back are the target of this particular set of exercises.

These movements accompany treatments that target the spine in particular, allowing the patient to maintain and increase spinal strength with a goal of treating and preventing pain in the area.

48 exercises
Joint release and stretching 15
Posture 33
Spinal education

Neurology

These playful exercises focus on the needs of neurological patients and are divided into categories to target individual problem areas related to memory, logic, attentiveness and visual-spatial issues.

The exercises accomplish two tasks at the same time by simultaneously working on both cognitive and motor skills.

Double-task exercises allow to perform dissociations and coordiantions which are used in daily life.

17 exercises
Memory 7
Logic 6
Attention 1
Vision and environment 3
Neurology

Group session

Working in a group, patients watch an avatar on the screen that performs movements dictated by the PT.

The patients are then filmed by the Kinect system as they imitate the avatar’s movements.

The patient is able to self-correct his or her own movements via the video feedback, and the PT is also able to correct each patient’s movement when necessary.

108 exercises
Preparartion 38
Active work 20
Rest 50
Group session

According to a recent study, 65 percent of PTs are ready to incorporate rehab-gaming into their practices

Would you be ready to introduce Rehab-Gaming for the tretment of :


Rehab-Gaming in figures

Download the full results of the study (available in French)

Implementation

  • 1
    Immediate
    implementation
  • 2
    Personalized
    Sessions
  • 3
    Interactive
    Work
  • 4
    Visible
    Results

Once the patient is in position to perform the exercises, his or her joints are automatically detected by KINAPSYS.
There is no calibration or configuration required in advance to get the patient ready for his or her session. In addition, patients can work standing up, sitting or laying down, and with or without additional accessories.

Immediate implementation
  • Immediate patient setup
  • Automatic detection of joints
  • Ability to work standing up, sitting down or laying down
  • Option to incorporate accessories (weights, rubber bands)

Each patient benefits from having his or her own treatment folder that keeps track of administrative data and the results of each session.
KINAPSYS offers more than 425 customizable exercises that can be adjusted for range of motion over five levels of varying difficulty.

Personalized Sessions
  • Individual patient folders to record information from each session
  • 425 customizable exercises
  • Range-of-motion variations for each movement
  • 5 levels of difficulty

Thanks to the use of avatars and rehab-gaming, KINAPSYS allows patients to benefit from biofeedback during their sessions.
During the therapy, the patient is constantly making self-correcting movements to the avatar on the screen. And the PT can also intervene at will during a session to modify the parameters of an exercise or correct the movements of the patient.

Interactive Work
  • Biofeedback
  • Self-correction by the patient
  • Mirror-effect
  • Option to modify parameters
  • Corrections by the PT

At the end of each session, KINAPSYS presents the results of each exercise in the form of a graph. The patient’s scores are displayed in thirds to show the phases of learning, mastery and exhaustion.
The results of these scores are saved alongside a photo of the patient performing the exercises. Keeping track of results in this way and watching them evolve over time makes it easy to show the patient his or her progress, all the while increasing motivation.

Visible Results
  • Quantifiable results divided into thirds
  • Graphic results that are easy to read
  • Printable reports
  • Visible performance evolution
  • Increased patient motivation
Download the white Rehab-Gaming book

Download the white Rehab-Gaming book

Rehab-gaming is a concept of rehabilitation based on using playful exercises within a virtual setting with the goal of comprehensive patient care.

Gallery


Benefits

The patient, the individual PT and the practice overall - the entire rehabilitation network, in other words – are all able to reap the benefits of this system.

The use of KINAPSYS offers many benefits when it comes to obtaining rehabilitation goals.

KINAPSYS offers different modules dedicated to the support of various patient or group needs (including neurological problems, back problems, etc.)

Offers

Equipment

We offer two packages for integrating KINAPSYS into your practice, with each allowing full access to the system.

Premium package

All you need to get set up with our Premium Package is an electrical outlet to plug into. We provide the touchscreen and computer that come on a mobile cart, making it easy to transport the system wherever you plan to use it. All of the materials are assembled in our workshops, and the software comes pre-installed and configured, too.

This package includes:
  • KINAPSYS software
  • Kinect V2
  • Mini computer
  • 24-inch touchscreen
  • Mobile cart
  • Background material
  • Formation

« A la carte » Package

The A La Carte Package gives you the freedom of choosing the best options for integrating KINAPSYS into your practice. You’ll receive Kinect V2 with the KINAPSYS software ready to install on the computer station of your choice.* We can suggest a wide variety of configurations, too, depending on the needs and constraints of your practice.

This package includes:
  • KINAPSYS software
  • Kinect V2
  • Formation

* Just contact us for information on the technical requirements required from your computer system to ensure that KINAPSYS will properly function on the hardware you’ve selected.
Mobile cart
Mobile cart




Kinect V2
Kinect V2



Integrated Computer station
Integrated Computer station

Formation

e-Learning (only in French language)

E-Learning is included with Kinapsys. The E-Learning includes an introduction to how to use the software and it is always available.

Exchanging with other practicionners and our trainers offers an occasion to share experiences.

Presence training (only in French language)

Presence training allows to improve the use of Kinpasys in a practice through practical situations. This training takes place for a day at various dates.

Download the detailled program (only French language)

Contact

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For any inquiries, you can contact RM Ingénierie by telephone on +33 (0) 5.65.76.03.36 (only French spoken) or simply fill out the form below:

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Partners

Microsoft
Cegedim
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